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Post by ChrisOfChaos on Jun 3, 2017 5:13:51 GMT
I've been thinking about implementing a Chao boarding school as a way to change a Chao's personality, mainly if it became a Crybaby or something like that. It would likely work by sending the Chao away for an in-game hour or so, and it's personality would change based on the school you sent it to, but it's happiness and affection for the player would go down. Would you guys want a feature like this?
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Post by cystematic on Jun 20, 2017 7:19:33 GMT
Seems like something I'd certainly like to use in-game. Especially if there's going to be consequence for using it (-happiness, -affection).
Would this replace the concept of the kindergarten where skills are learned, or would it be a separate thing?
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Post by ChrisOfChaos on Jun 21, 2017 1:47:31 GMT
Seems like something I'd certainly like to use in-game. Especially if there's going to be consequence for using it (-happiness, -affection). Would this replace the concept of the kindergarten where skills are learned, or would it be a separate thing? It would very likely be seperate. We're actually planning on upgrading the kindergarten system, no way we'll get rid of it.
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Post by cystematic on Jun 21, 2017 8:25:25 GMT
Seems like something I'd certainly like to use in-game. Especially if there's going to be consequence for using it (-happiness, -affection). Would this replace the concept of the kindergarten where skills are learned, or would it be a separate thing? It would very likely be seperate. We're actually planning on upgrading the kindergarten system, no way we'll get rid of it. Ooh, feel like sharing what you had in mind as far as upgrades go?
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Post by ChrisOfChaos on Jun 21, 2017 19:36:25 GMT
It would very likely be seperate. We're actually planning on upgrading the kindergarten system, no way we'll get rid of it. Ooh, feel like sharing what you had in mind as far as upgrades go? Sorry I don't want to give away too much on here until we have a solid base for it.
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